Project
A heuristic evaluation of something you use daily
A formal heuristic evaluation of one complete task in an app you use and dislike — the deliverable working designers are actually paid to produce.
- Pick one task, end to end. Sign-up to first value, or checkout, or cancelling a subscription. Screenshot every screen and every state, including errors and empty states.
- Walk it twice. Once as a first-time user, recording impressions; once step by step against Nielsen's ten heuristics. The two passes catch different problems.
- Log every violation identically. Screenshot, heuristic violated, what a user would expect, what actually happens, and the likely consequence. Expect 15–25 findings on a real product.
- Rate severity and justify it. Use the 0–4 scale, scoring frequency, impact and persistence separately. Unjustified severity is just opinion.
- Propose fixes that fit their constraints. Changes their team could ship this quarter, shown as marked-up screenshots — not a redesign of the product.
- Rank by severity against effort. Present the top five in that order. Twenty-five unranked findings get skimmed and ignored.
Scope guard: one task, no redesign concept. One rigorous evaluation is more persuasive in a portfolio review than three unsolicited redesigns.